Drawing Realistic Coastlines

Credited to u/darkblade273. The most common map guides I've found glance over coastlines as just "use a fractal generator" or "just make it really jagged and never use straight/curved lines", which are only really suitable for some regions of the world. Coastlines are affected by elevation, underlying tectonic plates, and climate, which are never really... Continue Reading →

Using Natural Wonders as Holy Sites, Points of Conflict and Mystery in you World

I was recently rewatching David Attenborough's Planet Earth (which I highly recommend), and there's a part where a waterfall is so high up that the water falls unbroken for so long that it blows away in a fine mist. This got me thinking that this would likely be a spiritual or sacred place for nearby... Continue Reading →

Culture Maps

Today I'm going to be talking about a technique you can use to inject your world with conflicts, situations and drama, by drawing a new overlay for your map. This technique is inspired by the Paradox Games such as Crusader Kings 2 and Europa Universalis 4. (I imagine many worldbuilders have already played these games,... Continue Reading →

Advice For New Writers

It can be tempting to jump straight into writing and I admire and encourage your enthusiasm, but there are some things it would be good to know first. Writing is a well trodden path with many pitfalls which can knock an aspiring writer's confidence and slow progress. It is always wise to learn from those... Continue Reading →

Constructing Languages: Creating the Sounds (Naming Language)(1/4)

Whether you just want to add a little flair to your world, or want to add a fully fleshed out language with original stories and texts, constructed languages, or conlangs as they are more commonly called, add all manner of depth to a world. This post is all about naming languages, and will be geared more toward those that are new to the art, and have little to no experience creating languages.

Economy & Barter Systems

Intro It can be easy to think that money and a free market exchange system is the main method of how an economy runs, but for most of history, this was not the case. And so it doesn't have to be in your world either. In  this post I will talk about different methods of... Continue Reading →

Using Art to Drive Worldbuilding

Intro Often it can useful to visiualise your characters and your world. Representing these with 3rd party art can be very inspiring and a great way to do so without spending ages writing descriptions and so you can spend more time developing your world. I've interspersed this post with art from my Pinterest boards so... Continue Reading →

Community & Forum

Reddit Reddit is the core community of this blog, and the community it was born out of. Check it out and subscribe if you're not already a member. Forum (Poll further down) I would like to build a community here and one of things I'd like to do is set up a forum. I want to... Continue Reading →

Placement of Settlements

So you've got your map, your environment. Now its time to place those villages and breathe some life into your world. Settlements can include anything from hamlets all the way up to massive cities, and there's usually a couple of factors in common. They can be temporary or permanent and the temporary ones can eventually... Continue Reading →

Epic Music Inspiration

The Importance of Inspiration Feeling inspired is very important to worldbuilding and art creation in general. It helps you come up with ideas, concepts, characters and narratives. It can also give you the drive to keep creating. Without it you might find yourself at the bottom of the "creative well" where you want to create,... Continue Reading →

Resource Maps and Trade Goods

Knowing what resources your countries have access to can have vast implications for the way they develop, in culture, prosperity, trade routes, even targets for war as countries fight over important trade routes. Locations in the real world such as the Silk Road and Constantinople were fought over for the control of trade. This post... Continue Reading →

Using Tectonic Plates to Draw Terrain

If you wanted to build your world right from the very start, from the earliest point and evolve it forward in a realistic manner, it is good to start with tectonic plates. These will help shape your continents and geographical features. It can also be fun to start building your world without knowing exactly what... Continue Reading →

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