A trade route is simply a passage traversed by merchants and caravans from settlement to settlement for economic purposes. A trade route can pass over land or sea and link multiple locations over great distances. While many goods can flow along each route, some can become famous for certain materials eg the Silk Road and... Continue Reading →
For Your Enjoyment, Part 3: Trade and commerce for deeper economies
I had a great time writing about premodern society and warfare, and people had some great suggestions on what to do next. One good one I saw was economics, so I'll try to tackle that here. For those who might be nervous: I'm not going to be getting into stuff like interest rates and fiscal... Continue Reading →
Economy & Barter Systems
Intro It can be easy to think that money and a free market exchange system is the main method of how an economy runs, but for most of history, this was not the case. And so it doesn't have to be in your world either. In this post I will talk about different methods of... Continue Reading →
Placement of Settlements
So you've got your map, your environment. Now its time to place those villages and breathe some life into your world. Settlements can include anything from hamlets all the way up to massive cities, and there's usually a couple of factors in common. They can be temporary or permanent and the temporary ones can eventually... Continue Reading →
Resource Maps and Trade Goods
Knowing what resources your countries have access to can have vast implications for the way they develop, in culture, prosperity, trade routes, even targets for war as countries fight over important trade routes. Locations in the real world such as the Silk Road and Constantinople were fought over for the control of trade. This post... Continue Reading →