Critter Crafting, Part 1 of 3 – The “Universal Core”

Since I'd addressed ecosystems in the previous post, I thought I might as well look at the design for individual creatures. This will be a three-part series, of which this will probably be the longest. They'll look at the universal core, animal variation, and plant variation. Important note: I'm not a professional biologist. I'm just... Continue Reading →

Crafting a Complete Ecosystem with Getz’ Model

Ecology and biology are areas that I often overlook. This is a shame; they can lead to some very interesting worlds, such as Roshar's crabs-are-everywhere approach in Brandon Sanderson's Stormlight Archives series. The field of speculative evolution/biology is concerned with how things might realistically look in other environments, and every worldbuilder can benefit from studying... Continue Reading →

Trade Routes

A trade route is simply a passage traversed by merchants and caravans from settlement to settlement for economic purposes. A trade route can pass over land or sea and link multiple locations over great distances. While many goods can flow along each route, some can become famous for certain materials eg the Silk Road and... Continue Reading →

Scandinavia and Linguistic Distance

This week, I'd like to take a brief look at something different. I recently read through the amazing webcomic, Stand Still, Stay Silent (here's page one), set in a unique post-apocalyptic Scandinavian setting. There are a billion good things about SSSS---fascinating usage of Nordic folklore, detailed worldbuilding, delightful character interactions, and an engaging storyline among... Continue Reading →

Climates and Biomes

In this post I will be talking about all the different climates you might want to include in your world and how they all fit together, some info on each and the kinds of animals and challenges faced to live there. Many people are happy to place climates as they like, but you might want... Continue Reading →

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