Category Archives: Guide

Drawing Culture Maps and Using Them to Produce Plot Points

Today I’m going to be talking about a technique you can use to inject your world with conflicts, situations and drama, by drawing a new overlay for your map. This technique is inspired by the Paradox Games such as Crusader … Continue reading

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Naming Languages Part 4/4: Bringing it Together and Putting it to Use

Now it’s time for us to bring our little naming language together, ironing out some details, making some revisions, and writing up a little mini-grammar on the language. We’ll also be putting it to practice to see how well it … Continue reading

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Morphology, Character Names & Typology (3/4)

Intro The section is going to be about creating some basic morphology for your naming language. Morphology deals with the morphemes that exist in your language and how your words are built up. Morphemes are the smallest units in a … Continue reading

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Constructing Languages: Word Orders (2a/4)

Intro Now it’s time to start thinking about basic syntax, or word order. Because we’re only making a naming language, sentence level word order isn’t all that necessary unless you have a few phrases or bits of text from your … Continue reading

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Place Naming: Word List (2b/4)

A list of words to use for Naming Places and Constructing Languages. Continue reading

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Constructing Languages: Creating the Sounds (Naming Language)(1/4)

Whether you just want to add a little flair to your world, or want to add a fully fleshed out language with original stories and texts, constructed languages, or conlangs as they are more commonly called, add all manner of depth to a world. This post is all about naming languages, and will be geared more toward those that are new to the art, and have little to no experience creating languages. Continue reading

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Economy & Barter Systems

Intro It can be easy to think that money and a free market exchange system is the main method of how an economy runs, but for most of history, this was not the case. And so it doesn’t have to … Continue reading

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Placement of Settlements

Intro So you’ve got your map, your environment. Now its time to place those villages and breathe some life into your world. Settlements can include anything from hamlets all the way up to massive cities, and there’s usually a couple … Continue reading

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Resource Maps, Trade Goods and Trade Routes

A guide on drawing resource maps, developing trade routes and trade goods info (and list). Also how to use trade to drive your world. Continue reading

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Working Out Climates Using the Climate Cookbook

Intro There’s a bit of a disclaimer on this weeks post which as promises is on working out climates. I appologise, but my knowledge on this subject is pretty limited and after researching it became apparent that there was one … Continue reading

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