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Category Archives: Guide
Coastlines
Credited to u/darkblade273 The most common map guides I’ve found glance over coastlines as just “use a fractal generator” or “just make it really jagged and never use straight/curved lines”, which are only really suitable for some regions of the … Continue reading
Posted in Guide, Terrain
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Drawing Culture Maps and Using Them to Produce Plot Points
Today I’m going to be talking about a technique you can use to inject your world with conflicts, situations and drama, by drawing a new overlay for your map. This technique is inspired by the Paradox Games such as Crusader … Continue reading
Naming Languages Part 4/4: Bringing it Together and Putting it to Use
Now it’s time for us to bring our little naming language together, ironing out some details, making some revisions, and writing up a little mini-grammar on the language. We’ll also be putting it to practice to see how well it … Continue reading
Morphology, Character Names & Typology (3/4)
Intro The section is going to be about creating some basic morphology for your naming language. Morphology deals with the morphemes that exist in your language and how your words are built up. Morphemes are the smallest units in a … Continue reading
Posted in Guide, Languages
Tagged character names, characters, conlanging, constructing languages, morphology, names
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Constructing Languages: Word Orders (2a/4)
Intro Now it’s time to start thinking about basic syntax, or word order. Because we’re only making a naming language, sentence level word order isn’t all that necessary unless you have a few phrases or bits of text from your … Continue reading
Place Naming: Word List (2b/4)
A list of words to use for Naming Places and Constructing Languages. Continue reading
Constructing Languages: Creating the Sounds (Naming Language)(1/4)
Whether you just want to add a little flair to your world, or want to add a fully fleshed out language with original stories and texts, constructed languages, or conlangs as they are more commonly called, add all manner of depth to a world. This post is all about naming languages, and will be geared more toward those that are new to the art, and have little to no experience creating languages. Continue reading
Posted in Guide, Languages
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Placement of Settlements
Intro So you’ve got your map, your environment. Now its time to place those villages and breathe some life into your world. Settlements can include anything from hamlets all the way up to massive cities, and there’s usually a couple … Continue reading
Posted in Guide, Settlements, Society
Tagged bridge, commerce, confluence, defence, defense, fantasy, harbor, harbour, meander, peninsula, placement of settlements, placements, river, settlements, trading, where to found settlements, worldbuilding
2 Comments
Resource Maps, Trade Goods and Trade Routes
A guide on drawing resource maps, developing trade routes and trade goods info (and list). Also how to use trade to drive your world. Continue reading
Posted in Guide, Society, Trade
3 Comments