Drawing Realistic Coastlines

Credited to u/darkblade273. The most common map guides I've found glance over coastlines as just "use a fractal generator" or "just make it really jagged and never use straight/curved lines", which are only really suitable for some regions of the world. Coastlines are affected by elevation, underlying tectonic plates, and climate, which are never really... Continue Reading →

Culture Maps

Today I'm going to be talking about a technique you can use to inject your world with conflicts, situations and drama, by drawing a new overlay for your map. This technique is inspired by the Paradox Games such as Crusader Kings 2 and Europa Universalis 4. (I imagine many worldbuilders have already played these games,... Continue Reading →

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