Constructing Languages: Word Orders (2a/4)

Intro Now it’s time to start thinking about basic syntax, or word order. Because we’re only making a naming language, sentence level word order isn’t all that necessary unless you have a few phrases or bits of text from your culture, such as a spell, prayer, or greeting. Word Order There are six main types... Continue Reading →

Constructing Languages: Creating the Sounds (Naming Language)(1/4)

Whether you just want to add a little flair to your world, or want to add a fully fleshed out language with original stories and texts, constructed languages, or conlangs as they are more commonly called, add all manner of depth to a world. This post is all about naming languages, and will be geared more toward those that are new to the art, and have little to no experience creating languages.

Economy & Barter Systems

Intro It can be easy to think that money and a free market exchange system is the main method of how an economy runs, but for most of history, this was not the case. And so it doesn't have to be in your world either. In  this post I will talk about different methods of... Continue Reading →

Placement of Settlements

So you've got your map, your environment. Now its time to place those villages and breathe some life into your world. Settlements can include anything from hamlets all the way up to massive cities, and there's usually a couple of factors in common. They can be temporary or permanent and the temporary ones can eventually... Continue Reading →

Resource Maps and Trade Goods

Knowing what resources your countries have access to can have vast implications for the way they develop, in culture, prosperity, trade routes, even targets for war as countries fight over important trade routes. Locations in the real world such as the Silk Road and Constantinople were fought over for the control of trade. This post... Continue Reading →

Using Tectonic Plates to Draw Terrain

If you wanted to build your world right from the very start, from the earliest point and evolve it forward in a realistic manner, it is good to start with tectonic plates. These will help shape your continents and geographical features. It can also be fun to start building your world without knowing exactly what... Continue Reading →

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