Tag Archives: worldbuilding

Using Natural Wonders as Holy Sites, Points of Conflict and Mystery in you World

I was recently rewatching David Attenborough’s Planet Earth (which I highly recommend), and there’s a part where a waterfall is so high up that the water falls unbroken for so long that it blows away in a fine mist. This … Continue reading

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Economy & Barter Systems

Intro It can be easy to think that money and a free market exchange system is the main method of how an economy runs, but for most of history, this was not the case. And so it doesn’t have to … Continue reading

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Using Art to Drive Worldbuilding

Intro Often it can useful to visiualise your characters and your world. Representing these with 3rd party art can be very inspiring and a great way to do so without spending ages writing descriptions and so you can spend more … Continue reading

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Community & Forum

Reddit Reddit is the core community of this blog, and the community it was born out of. Check it out and subscribe if you’re not already a member. Forum (Poll further down) I would like to build a community here … Continue reading

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Placement of Settlements

Intro So you’ve got your map, your environment. Now its time to place those villages and breathe some life into your world. Settlements can include anything from hamlets all the way up to massive cities, and there’s usually a couple … Continue reading

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Epic Music Inspiration

Prelude Something of a shorter entry this week as if you’ve been watching the news (in UK) you will have seen the damage of Hurricane Desmond. My house wasn’t flooded luckily, but we’ve been without power. It will be a … Continue reading

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Working Out Climates Using the Climate Cookbook

Intro There’s a bit of a disclaimer on this weeks post which as promises is on working out climates. I appologise, but my knowledge on this subject is pretty limited and after researching it became apparent that there was one … Continue reading

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Using Tectonic Plates to Draw Terrain

Intro If you wanted to build your world right from the very start, from the earliest point and evolve it forward in a realistic manner, it is good to start with tectonic plates. These will help shape your continents and … Continue reading

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