Critter Crafting, Part 1 of 3 – The “Universal Core”

Since I'd addressed ecosystems in the previous post, I thought I might as well look at the design for individual creatures. This will be a three-part series, of which this will probably be the longest. They'll look at the universal core, animal variation, and plant variation. Important note: I'm not a professional biologist. I'm just... Continue Reading →

Crafting a Complete Ecosystem with Getz’ Model

Ecology and biology are areas that I often overlook. This is a shame; they can lead to some very interesting worlds, such as Roshar's crabs-are-everywhere approach in Brandon Sanderson's Stormlight Archives series. The field of speculative evolution/biology is concerned with how things might realistically look in other environments, and every worldbuilder can benefit from studying... Continue Reading →

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